Audience Effects Theory
1) Write a definition of a passive audience:
A passive audience is a audience exposed to media or marketing.
2) Write a definition of an active audience:
Active audience are audiences that are engaging and interpreting.
3) Write a definition of the hypodermic needle theory:
The theory interprets that we all view media the same way.
4) Write down a media product (e.g. TV show, newspaper or videogame) for each category of Blumler and Katz's Uses and Gratifications theory and WHY it fits that particular audience use/gratification. The first one is done for you:
INFORMATION/SURVEILLANCE: The Times newspaper
> Why: It tells audiences important information about politics, the world and more.
PERSONAL IDENTITY: one piece
> Why: it tells up about politics, the world, character development and more.
> Why: it tells up about politics, the world, character development and more.
DIVERSION/ENTERTAINMENT: Fortnite
> Why: it helps time go by faster
> Why: it helps time go by faster
RELATIONSHIPS: One Piece
> Why: i built a mental relationship with characters.
> Why: i built a mental relationship with characters.
5) Re-watch the clip from Blue Planet above and write a paragraph analysing how elements of the clip offer the audience pleasures or gratifications (use media terminology from Uses and Gratifications theory and the 3 Vs - notes outlined above).
Blue story shows viscarious by giving us a chance to explore nature around the world within 5 minutes. It also shows visceral by revealing to us breathtaking shots of nature. Finally, it showed us voyearistic pleasure as were watching the animals we love in a interesting way.
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